Author: dnapuzzles

In our past blog posts, we have focused primarily on the puzzle results received from players, and how we use that data to improve this alignment. Today we will be delving into the other half of the process, ensuring we're producing puzzles which players can...

While we are pursuing our analysis of the tens of millions of solutions submitted by Borderlands 3 and Eve Online communities, we do in this post a recap of various announces made last weeks. We have been active on many fronts. We participated to several...

Over the last few months, the Borderlands Science team has made some significant progress crunching the data collected from the puzzles solved by the players. The goal here is to convert puzzle solutions from the players, which are slight modifications of an initial computer-generated sequence alignment of bacterial genetic...

In a previous blog post (see July), we described the task of sequence alignments as trying to match the similar regions between genes of different organisms to understand better what corresponds to what, and characterize how they mutated away from their common ancestors. We also discussed...

In this post, we shed a light on the origin and conception of Borderlands Science. Ten year ago, we launched our first citizen science game, Phylo DNA Puzzles, an online casual puzzle game that can be freely played at http://phylo.cs.mcgill.ca. As Borderlands Science, the solutions collected...

In our last blog post, we described high level ideas and answered commonly asked questions about how and why Borderlands Science works. We also encouraged you to reach out to us via our subreddit to ask questions, and many of the questions we received touched...